Category: Gaming features & articles
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Silent Hill 2 Remake: What we know so far and what we can expect
“‘My name is Maria’ the woman smiles, just like my late wife’”. Shapes in the fog. Initially it began back in October of 2022, Konami’s Silent Hill transmission outlined what fans could expect from the Silent Hill franchise in the years to come. SH2 would receive a remake, a Silent Hill film from Christoph Gans… Read more
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Crow Country review: Thrill rides and flayed flesh
The DNA of 90’s survival horror is survived through the burgeoning indie space. Renditions in the AAA sphere of gaming often stray from the hallmarks of the 90’s – a la fixed camera angles, wrestling with obtuse controls and the low poly art style. These core tenements are not only preserved in SFB games’ 2024… Read more
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Dredge Review: Shapes beneath the surface
The ocean’s crystalline body is equal in both serenity and caustic omniscience. Whose fathomless depths and unshifting surface on a wind-starved day depict the latent duality between the calm and the chaos of the natural world. Dredge, a 2023 indie title developed by Black Salt studios encapsulates this feeling wholly. Blending inventory management, exploration, time… Read more
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Xbox’s shutdown of Tango Gameworks and Arkane Austin is setting a bleak precedent for the industry.
On Tuesday, Jason Schreier of Bloomberg broke the news that Xbox is shutting down Tango Gameworks (Hi-Fi Rush, The Evil Within) and Arkane Austin (Redfall) and mobile game developer Alpha Dog studios (Mighty Doom). In a move that has bolstered the turbulent nature of the industry. Though Arkane Austin’s Redfall arrived to both critical and… Read more
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Halo Infinite: A postmortem retrospective.
It all began with Craig. That lobotomised brute, gormlessly gazing into the visor of Master Chief. Now, almost 3 years later, Halo infinite has seen continual updates bolstering a threadbare release which dwindled in popularity as time drew on. The latest slew of updates has seen alterations to the forge mode (added post-release), sandbox changes… Read more
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Jerry Seinfeld is like a game that doesn’t respect your time
Jerry Seinfled reminds me of bloated AAA games, there I said it. The ageing comic far past his prime has marched onward into the inevitable slog of entering into the twilight years of his career, lamenting it all the while. Accompanied by core tenements of an ailing star far past their prime, who, seemingly to… Read more
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Paratopic: A kaleidoscopic, neurotic dreamscape.
‘You have an enemy friendo’, so I do. Awoken, and without prior context I was exhumed like a corpse from his hovel and thrust into a tense exchange with a stranger reprimanding our character, what the f**k is going on? Well, welcome to Paratopic, friendo. Swathed in an art style akin to the bleak atmosphere… Read more
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Alisa: A potent injection of retro horror.
The 90’s have long since passed, though the remnants of the survival horror’s threads linger on. Alisa is a game developed by Caspar Croes, who has faithfully interwoven a ps1 art-style, labyrinthian environments and puzzles along with ammo and resource scarcity together to form a stunning rendition of the 90’s survival horror style. Set against… Read more
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Silent Hill: The short Message – a shrouded world of flawed beauty.
Silent Hill returns, with the latest entry in over 12 years of silence and the first Japanese devloped game in over 20 years the franchise promises a fresh start. Ah Silent Hill, freed from the infernal annals of the pachinko’s clutch, I see you now. It’s been a long and unignorable road of tribulations and… Read more
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Murder as a mechanic: Mindless or mechanical?
Laziness or neccessity? How murder is treated in gaming. Allow me to paint you a picture – or perhaps evoke a memory. There’s an elevator, you’re boxed in with four other guys, nervy gruff types. The air, thick with frenetic discomfort. They twitch, jerk their neck. There’s nerves in the room, but there’s an overriding… Read more