Tag: Longform
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Simulated loneliness in video games.
How player interaction, environmental and audio design act to elicit loneliness. Gaming is a medium which yearns for player interaction, baying for us at every moment to further progress the action and by proxy the story. Without it, the tale and the events unfolding within, simply cannot be. The juxtaposing approach to audience immersion is… Read more
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Halo Reach – imbuing the inevitable.
‘From the beginning, you know the end’. The tagline that is synonymous with one of gaming’s darkest tonal shifts. Halo Reach, the encore of Bungie, the original Halo development team, resulted in a game that felt like a true farewell, a passing of the torch. With their promised trilogy completed and their two spinoffs Halo… Read more